There's no 'growing out' of spells in Mahou Tsukai - all the spells are useful or fun in some situations, even the most basic ones. No tiers, no progression (except mana), every spell unique in its own way and with a significant reason to use it. This means no 'magic bonemeal' or 'magic flint and steel'.
In particular, Mahou Tsukai aims for a few general goals, with some exceptions: Many of the spells are based on similar concepts in Fate/Stay Night and other media, but knowledge of these media are not at all necessary to understand and enjoy the mod. Mahou Tsukai is a magic mod focused mainly on spell uniqueness and special effects, instead of focusing on how spells are created, as many magic mods do.
Looking for Rhongomyniad? Get the Jousting Mod! ( )Ĭan't see your mana? Try /showmahou to toggle it.
Need help balancing/configuring Mahou? Stop by the Discord! Want a pre-configured, much more balanced experience? Replace your server config with this: